Behaviors from MIX'09
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Awsome7 Posts | Last Post: October 04, 2009
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these are reaaallly cool :) really interesting to look at the source (hoping its included) for these :)Written March 24, 2009
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Has anybody looked at converting the physics stuff to wpf? Just so that one doesn´t spend any unecessary time on it?Written March 27, 2009
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Can anyone let me know where the .dll files are, I'm trying to have a play with the physics but can't find any references.Written March 28, 2009
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there arent any dlls by default, you need to build the solution to get them :)Written March 28, 2009
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I try to build the solution, but get errors, Looking for DLLs that aren't there?Written June 04, 2009
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Hi all...,
The last post by JJ86 on June 4 indicates that 'building' the solution produces errors and still no DLL's appear. (actually kind of wondering where they'd appear). I'm experiencing the same behavior. Does anyone have a fix to this issue ? Thanks in advance. - DDOWritten August 05, 2009 -
Hi I'm having the same problem. I've tried a number of behavior installs the only thing I can get to work are on codeplex. http://social.e
xpression.micro soft.com/Forums /en-US/blend/th read/adbe0493-c ffc-4452-92af-1 fb668bde569
Not sure where I'm going wrong?Written October 04, 2009
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Help on gettng the sample behaviors in blend 31 Posts | Last Post: August 14, 2009
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Hi, i'm new to the expression blend world..and
I am having a trouble with installing(?) the behaviors downloaded from here.. Acturally I downloaded the installing version from CodePlex at http://expressionblend.codeple x.com/
What I try to do is getting all the sample behaviors, such as MouseGestureTrigger, in asset library window of blend 3 so that i can use it for my own project
I've installed the sample at the default directory({program files}\Microsof t Expression\Blen d 3 Samples)
and run the 'blend 3' but couldn't get the behaviors from the asset>behaviors' list.
How can I get those great behaviors and use it within the project that I created my own??
As matter fact, I've tried a few other way that seemed to solve the problem partially..
I copied all the .dll files in the 'Blend 3 Samples' folder under '{program files}\Microsoft Expression\Blen d 3\Libraries' folder, and after I've done that, it seemed like the problem was solved..
however, I checked the list of behaviors from the asset window in blend 3, Not all the behaviors were listed in it.
I'm not sure it's supposed to be that way..or can be found in other places.. but.. behaviors that have the word 'trigger' such as 'MouseGestureTrigger', 'MouseEventTrig ger', 'StateChangedTr igger', etc were not shown in the list...
How can I get it work~? I'll be really appriciated if anyone can help on this.
oh..by the way, I am currently using Blend 3 trial..I don't know if that can cause the problem..
Thanks.Written August 14, 2009
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Thanks14 Posts | Last Post: April 22, 2009
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Thanks Pete, great post specially the physics behaviors.
Written March 24, 2009 -
Hello,
I was trying to do the Guesture event to go to next state, but in properties i am getting gesturePointList, i think the editor is found in interactivity.D esgin project but how can i link them together.
BRWritten March 25, 2009 -
This is fantastic. Thanks. Can't wait to see some of the samples. Your demo at Mix09 was great.
Cheers
TexWritten March 25, 2009 -
Correct, the editor is contained in the Interactivity.D
esign file. In order for Blend or VS to pick up the design-time extensibility files they either need to reside beside the assembly or in a sub-directory named 'Design' which is beside the DLL.
You can also make these always appear in Blend's asset tool by using the new asset tool registration that we added for Blend 3- just add a new registry key:
HKEY_CURRENT_USER\Software\Mic rosoft\Expressi on\Blend\v3.0\T oolbox\Silverli ght\v3.0\Expres sion.Samples
And make the default value be the name of the directory where this project outputs to.
For example, on my machine this looks like:
[HKEY_CURRENT_USER\Software\Mi crosoft\Express ion\Blend\v3.0\ Toolbox\Silverl ight\v3.0\Expre ssion.Samples]
@="C:\\Code\\Expression.Sample s\\bin\\Debug"
I originally had this done as a post-build step in the project, but some other folks felt that it was too intrusive so I removed it :(
Written March 25, 2009 -
FYI if you have trouble finding Microsoft.Expre
ssion.Interacti vity like I did. It's located here: C:\Program Files\Microsoft Expression\Blen d 3 Preview\Librari es\Silverlight Written March 25, 2009 -
FYI if you have trouble finding Microsoft.Expre
ssion.Interacti vity like I did. It's located here: C:\Program Files\Microsoft Expression\Blen d 3 Preview\Librari es\Silverlight Written March 25, 2009 -
Hello Pete,
I was not able to fix that for my self, i did the registery Key but it didn't show, In the registory i only got [HKEY_CURRENT_USER\Software\Mi crosoft\Express ion\Blend\] so i created the other keys. but nothing happened,
Can you please post for us the post-build , so that we can add it ourself better for other solutions also ;)
ThanksWritten March 25, 2009 -
thanks, great fun! How can we make this work in WPF?Written March 25, 2009
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For WPF support, I have most of these in one form or another in WPF (all of the physics stuff started in WPF), I just haven't had the time to package them together into a decent sample like I did here. It's on my list to do though :)
For a post-build step to automatically register the project in Blend's asset tool, I use:
reg add HKCU\SOFTWARE\Microsoft\Expres sion\Blend\v3.0 \Toolbox\Silver light\v3.0\Expr ession.Samples /ve /t REG_SZ /f /d "$(ProjectDir)$ (OutDir)\"
(just put that in the Post-Build event under Build events in the project properties in VS. It took me a little while to get this right because of whitespace issues and escaping characters, etc :)
Once you do this, it'll take a couple moments for the assets to appear in the asset tool when you first open it in Blend- we're loading them up on a background thread to maintain performance.
Written March 25, 2009 -
Hello Pete,
Still i couldn't fix that , i got couple of questions
1- Should i add the post build command to the Silverlight project Expression.Sample.TestApp or to the Expression.Samp les.Phys.
2- I found that all the projects in the solution output into ../Bin/Debug should we also output the silverlight project there or what , as right now the desgin dll is not added to sliverlight TestApp website.
3- In the command reg add HKCU\SOFTWARE\Microsoft\Expres sion\Blend\v3.0 \Toolbox\Silver light\v3.0\Expr ession.Samples /ve /t REG_SZ /f /d "$(ProjectDir)$ (OutDir)\"
at the end Expression.Samples Key , is that related to the name of the Project.
ThanksWritten March 26, 2009 -
Hi.
I wanted to say a huge thank you for these behaviours, Blend 3 looks like it will fix every bug I found in 2 and then improve on everything else. I'm properly excited.
Now I must do more work, and possibly include the physics system. :)
Cheers.Written March 28, 2009 -
@TJEby, I should have read and registered that before I posted, fixed my problem. Would anyone have any issues if I hosted the dll's for people to download as browsing the web loads of people are having issues.Written March 28, 2009
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emptythetill - it would be better if you did not post the DLL for download the directly. The reason is that the DLL in the Program Files directory will probably be updated in our upcoming releases to partly take into account a lot of the feedback people have provided, and I cannot guarantee that upcoming Blend 3 releases will work with the behaviors DLL that you have today.
We will officially provide a download link on ms.com for the Behaviors DLL once it is ready though :)Written March 29, 2009 -
Hi, Pete.
Saw your mix video - looked fantastic. :)
I downloard this to start playing with this myself and I'm getting missing type or namespace errors such as "'Expression' does not exist within namespace Microsoft"
when I try to run this in Expression Blend 3 or VS2008.
Is there another DLL or file I need to reference?
Thanks
Written April 22, 2009
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Assertion Failures2 Posts | Last Post: March 29, 2009
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Hello.
I have these behavious working, but am getting errors if I try to apply them to more than one object. I get assertion errors and no debugger can be found. IE8 then crashed. I have the SL3 tools installed.
If anyone has these working could somebody please post a sample project?
Regards, E.Written March 28, 2009 -
If anyone else gets this error a simple IE8 update and reinstalling the SL3 tools after IE8 fixes the issue.Written March 29, 2009
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